Dark Souls 2 Manslayer

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ManslayerDark Souls 2 ManslayerDark Souls 2 Manslayer

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Dec 08, 2012 Uchigatana & Manslayer. Making it's return for Dark Souls 2 is the fan favorite Katana from Dark Souls 1; however it has lost its bleed aux effect that it had previously. The Uchigatana requires 10 Str and 16 Dex to one-hand, and comes in at 5.0 weight; it can be bought at Steady Hand McDuff for 5,000 souls. Murakumo (starts with B, gets A on +2) - Bought from Ornifex. Arced Sword (starts with B, gets A on +2) - Trade Flexile Sentry Soul to Straid of Olaphis. Spider's Silk (S) - Trade weapons Ornifex the Soul of the Duke's Dear Freja. Syan's Halberd (A) - Dropped by the Knights wearing Syan's Armor(gold) and wielding halberds in Drangleic Castle. Dark Souls 2 items ids. Here is a full list (from game files) of items ids in Dark Souls 2 game. They are needed to replace items in game. You can use my trainer to replace items: Dark Souls 2 Trainer. Dark Souls 2 Beginner Dexterity Weapon Guide. Don't forget the shrine of amana has the Manslayer, which in my opinion, is the best Katana in the game.

IconNameDamagePoise DamageCounter StrengthDurabilityWeightStats Needed
Stat Bonuses
AvailabilityReinforcement MaterialSpecial Note
Berserker Blade160/0/0/0/0
(Slash/Thrust)
2015040618*/18/0/0
D/B/-/-/-/-
Mad Warrior drop.
Prowlers drop.
Twinkling Titanite-
Blacksteel Katana95/0/0/0/0
(Slash/Thrust)
20150408.014*/25/0/0
-/A/-/-/-/-
Alonne Knight drop.
Alonne Knight Captain drop.
Titanite-
Bewitched Alonne Sword150/0/0/0/0
Bleed 53
(Slash/Thrust)
2015030922/30/0/0
-/A/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of Sir Alonne.
Petrified Dragon Bone2h parry buffs weapon
but damages user.
Chaos Blade100/0/0/0/0
(Slash/Thrust)
2016050612/25/0/0
-/B/-/-/-/-
Traded by Weaponsmith Ornifex
for Old Witch Soul.
Petrified Dragon BoneDrains user's life with
every successful hit.
Darkdrift130/0/0/0/0
(Slash/Thrust)
1513020312*/28/0/0
-/C/-/-/-/-
Grave Warden Agdayne gift.
Sold by Merchant Hag Melentia if
Grave Warden Agdayne is dead.
TitaniteStrong Attack pierces
through shields.
Manslayer153/0/0/0/0
Poison 67
(Slash/Thrust)
2015040611*/18/0/0
E/B/-/-/-/-
Shrine of Amana treasure.Twinkling Titanite-
Uchigatana115/0/0/0/0
(Slash/Thrust)
20150405.010*/16/0/0
E/B/-/-/-/-
Sold by Steady Hand McDuff.Titanite-
Washing Pole120/0/0/0/0
(Slash/Thrust)
201302010.018/20/0/0
E/B/-/-/-/-
Dragon Shrine treasure.
Twin Pursuers drop (Bonfire Intensity 3+).
Titanite-

Dark Souls 2 Manslayer Location

Dark souls 2 manslayer katana

Best Katana Ds2

Ds2

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.

Ds2 Katanas

Key

Dark Souls 2 Katana Build

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength:Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage:The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability:Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability:The durability of the weapon.
Weight:The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells:Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.




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