Standard Humanoid Containment Cells. Humanoid SCP objects are by nature autonomous and unpredictable and can often times require specialized containment procedures, but that doesn't mean that there aren't a set of basic requirements that almost all humanoid or humaniform have in common. Consequently, SCP: Containment Breach is an independent horror game that gives us a look into the SCP Foundation, through the eyes of a poor unfortunate soul caught in the middle when a number of entities escape. One such entity – S CP 173; a living statue that can only move when no one’s looking at it – is the game’s primary antagonist.
Title: SCP – Containment Breach
Developer: regalis11 and other independent developers Intel(r) 82801aa ac97 audio controller driver download.
Platform: PC
Genre: Survival Horror
Imagine for a minute that all the myths and religious figures you’ve ever heard of, including UFOs, Aliens, telekinesis, reality-bending, alternate dimensions, the tale of Cain and Abel, God itself, Bigfoot, Baba Yaga, Kumihos, and whatever-else-you-could-possibly-think-of, are real.
Dangerously real.
In-fiction, that’s the reason for the SCP Foundation’s creation. The world of the SCP is home to literally more than a thousand “SCPs”, which are items, places, or people that are basically out of the norm of our world. Now, I’m not going to get into detail about the history of the Foundation or the numerous SCPs that they have, but if you want to check out the site, here’s a link: http://www.scp-wiki.net/scp-series
This review will deal with a fanmade game based on the stories of the SCP Foundation, called SCP – Containment Breach, which was recently released this year. Before I begin my review, however, I need to tell you that this game is currently in its Alpha stage, meaning that the game is unfinished. If you have programming knowledge and would like to help out the developers, they have a group on Steam that is working on it at the moment.
STORY
The game begins with you and two other workers who are tasked with cleaning up SCP-173’s (The Sculpture) containment cell, but once all three of you are inside, the lights begin to blink and within a few seconds, your two co-workers have been killed by 173. The rest of the game deals with you learning how to avoid or exploit the weaknesses of the different SCPs you will encounter, and whether or not you can get out. The main story itself is nothing new, but is refreshed by the SCP Foundation concept, which is already a well-established and popular horror series on the Internet, that usually take form of ‘creepypastas’.
While the game itself doesn’t offer a deep and engrossing storyline, the concept of the SCP is enough to pique anyone’s interest. The Foundation where our game is set, is definitely a creepy place, with enough “things” in it that could easily kill you if you make a simple mistake.
VISUALS and AUDIO
Considering that this is a free game that was made solely with the Unity engine, you can’t really bash the game for the graphics. Sure, the character movements are blocky and unnatural, but this is to be expected with an indie game. I do applaud that the developers truly stuck to the original concept, especially with the Sculpture and the facility itself.
DON’T STARE AT THE VIDEO FOR TOO LONG.
Containment Breach doesn’t have a soundtrack, and the sounds you’ll mainly hear are the alarms, the noises the SCPs make, and a musical cue as to when the Sculpture starts moving. While I understand that this can be a complaint for some gamers, I think that the lack of a soundtrack makes Containment Breach more immersive. You can use the sounds as a way to determine if there’s an SCP nearby, or to listen to the speaker over the PA system.
Download s2 pcsync device (com15) driver. GAMEPLAY
The factor that makes Containment Breach strong is its gameplay mechanics. For someone who has read about the SCP, the mechanics may not be too surprising, but for someone who has never even heard of it, they may be surprised. The first thing you’ll learn while playing this game is don’t blink, and don’t look away. This refers to when you encounter 173; it cannot move when it is in your direct line of sight, but if you turn around, or if you blink, you are screwed. There is also a blink mechanic implemented in the game which I found very clever because it forces the player to strategize their movements. When you encounter SCP-173, which direction will you go? Will you close the door and run away, or will you step backwards far enough until it’s out of your line of sight? But whichever action you choose, be careful: 173 can and will open doors, and it moves faster than a human being. What I love about this gameplay mechanic is that instead of actively running away, you are forced to look at the monster pursuing you, instilling the feeling that you are indeed powerless to the abomination that is right in front of you.
If you think encountering 173 wasn’t enough, you will also have to deal with SCP-695 and 106. These two SCPs also employ unique tactics and have distinct weaknesses that you must exploit in order to escape them. For 695, it is imperative that you do not look at any of the surveillance camera screens or else you WILL die. Of course, you do this at the risk of not knowing what’s inside the next room you’ll enter, because who knows if 173’s there waiting for you to step inside. 106, on the other hand, is a slow-moving humanoid that will kill you if he touches you. To escape him, you have to run fast and get him lost in the hallways, and doing this yields the risk of running into 173 and being unable to directly look at him.
The game map is randomly generated, meaning that there is a degree of replayability to Containment Breach, and saving differs depending on your difficulty mode. In Euclid mode, you can save freely, but in Keter mode, you simultaneously save and quit the game, and if you die, your savefile is erased. Also, because the game is in Alpha, you cannot escape the facility. You will eventualy die in the game because of this, and playing it now has the objective of “how long can you last?”
FINAL THOUGHTS
Given enough time and effort, SCP – Containment Breach might be able to compare itself to another bone-chilling horror game, Amnesia. Whereas Amnesia emphasized not looking at the monster at all, Containment Breach is a game that creates fear by making the player realize that the monster is in plain sight and can easily end their life if they even so much as blink. It is this kind of atmospheric horror that separates games like Containment Breach from the big-budget Resident Evils and Dead Spaces. I will definitely be looking forward to the finished product, and I have hopes that SCP – Containment Breach will prove to be one of the scariest games in modern gaming. Based on what I’ve played so far, I give this game 3.5 blinks out of 5.
How To Get Scp Containment Breach
Pros:
- Refreshingly new gameplay mechanics
- The game can easily be used to remedy constipation (AKA the game is f*cking scary)
- Randomly-generated maps present a challenge to the player
- The SCP Foundation itself is a great horror series
- Three SPCs = three different challenges
Scp Comment Breach
Cons:
Scp Containment Breach Review
- Blocky character movement
- Game is in Alpha, so no endgame yet